Patch Notes - 4th December 2019
Greetings Adventurers,
This week's patch notes mark the beginning of the Succession series! Succession skills will bring you back to your roots by giving you powerful new skills focused on the original weapons of your class. Sharpen your swords and string your bows because the first two classes welcoming their Succession skills are Warrior and Ranger!
Learn more about this week's patch notes below.
[New Events]
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Succession Events
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Event 1. Celebrate Warrior & Ranger Succession!
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Period: December 4 (after maintenance)–December 24 (before maintenance)
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Adventurers who reach a certain level with their Warrior and Ranger characters during the event period can obtain rewards below via the Challenge tab (Y)!
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Event 2. Dual EXP Share Event
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Period: December 4 (after maintenance)–December 17 (before maintenance)
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During the event period, you can tag your main character with a sub-character. Until your sub-character is at 99% of Lv. 59, it will gain half the amount of the EXP your main character obtains (excluding EXP boosts).
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Event 3. Loyal Attendance Reward Refreshed
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Period: December 5 (00:00 UTC)–January 8, 2020 (23:59 UTC)
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Click to see the first batch of Succession events in detail. -
Succession of Events Part1
Succession of Events Part2
Loyal Attendance Reward Refreshed
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Winter-themed UI and weather will be added all over the merry world of Black Desert Online.
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Period: December 4 (after maintenance)–January 15 (before maintenance)
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[Ongoing Events]
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Finding the Mysterious Knight: November 27 (after maintenance)–until future notice
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Get Restored Afuaru's Maps!: November 20 (after maintenance)–December 11 (before maintenance)
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Arsha Leaderboard - Short Clip Contest
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Submission period: November 20th - December 4th
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Community voting period: December 5th - December 12th
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Winner announcement: December 13th
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[Ended Events]
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Berserk Collaboration
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Arsha Leaderboard
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Bonus Back
[Reward Distribution]
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Bonus Back
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Bonus Back rewards have been distributed. Please check your in-game mailbox (B) to claim your rewards.
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Arsha Leaderboard
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Rewards will be given with Dec. 11th maintenance.
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[Content]
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Reduced the amount of time it takes to build the following for Node/Conquest Wars.
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Elephant Nursery: 10 min → 5 min
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Medium Siege Tower Workshop: 10 min → 5 min
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Large Siege Tower Workshop: 15 min → 10 min
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Indomitable Flag Factory: 15 min → 10 min
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[System]
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Added "team" and "guild alliance" to the list of possible chat macro settings. (You can see your chat macro settings by pressing ENTER to open the chat input bar, then pressing the "M" button to the right.
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The Old Bartali Sailboat can now load the same items for cargo as other large ships.
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Fixed the issue where the checkbox for using BreezySail continuously while sailing would disappear.
[All Classes]
"I miss seeing the dependable Warrior with his Longsword and Shield, as well as Ranger's skillful arrows embroider the skies with green." This simple thought gave birth to "Succession."
We wanted to make combat only with Main Weapons feel as complete, cohesive, and fun as that with Awakening Weapons. We realized that to do that, we would need to make large changes to make Main Weapon combat comparable to Awakening Weapon combat. Thus, we prepared the Succession content with three key things in mind.
Firstly, we wanted Main Weapon skills to be a match for Awakening Weapon skills in combat. We especially tried to bring up Main Weapon performance to be on par with that of Awakening Weapons in PvE. We felt it was important that choosing Succession would not disadvantage you in character growth or PvE.
Secondly, we wanted to bring Main Weapon combat to the next level by revamping certain skills. Which skills we chose to depended per class. However, our goal was always to bring out the unique characteristics of each class.
Thirdly, we wanted Main Weapon skills to be simpler to use. Because there are many different skills for Main Weapons, they can be difficult to master. That is why we decided to have a similar number of new skills to the number of Awakening skills, which should be enough for there still to be some variety.
We hope that you have fun and feel powerful using these new and strategically upgraded Main Weapon skills. You can even supplement them with certain Absolute skills, just as you could with Awakening Weapon skills.
Apart for developing this new "Succession" content, we will also continue to improve upon existing content and balance classes. Therefore, we hope that you choose between Succession and Awakening not because you think one is stronger than the other, but because you enjoy one type of combat over the other. There should no wrong choice between Succession and Awakening.
[By Class]
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Added the "Succession" content.
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After Awakening the Warrior, accept the quest "[Warrior Succession] Goyen's Conviction" from the Black Spirit to start the Succession quest series.
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You will learn the skill "Succession: Warrior's Spirit" which will allow you to learn more powerful Longsword and Shield skills.
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You will no longer be able to use your Great Sword skills.
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Added the "Succession" tab to the Skill window. The skills in this tab are affected by the AP of both Main and Awakening Weapons.
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You will be able to learn and use skills in both the "Main" and "Succession" tabs. However, if there is both an "Absolute" and "Succession" versions of the same skill, you must choose as you cannot use both versions of the skill.
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To learn certain Succession skills, you will first need to learn the preceding skills from the "Main" tab first.
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After completing the Succession quests and learning the skill "Succession: Warrior's Spirit," you can go back and forth between Succession and Awakening skills by resetting your skills.
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To go from using Succession to Awakening skills, you need to reset your skills to unlearn "Succession: Warrior's Spirit."
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To go from using Awakening to Succession skills, you need to reset your skills and relearn "Succession: Warrior's Spirit."
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Added the "Succession" content.
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After Awakening the Ranger, accept the quest "[Ranger Succession] The Will Inscribed Within" from the Black Spirit to start the Succession quest series.
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You will learn the skill "Succession: Feathers of Lemoria" which will allow you to learn more powerful Longbow skills.
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You will no longer be able to use your Kamasylven Sword skills.
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Added the "Succession" tab to the Skill window. The skills in this tab are affected by the AP of both Main and Awakening Weapons.
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You will be able to learn and use skills in both the "Main" and "Succession" tabs. However, if there is both an "Absolute" and "Succession" versions of the same skill, you must choose as you cannot use both versions of the skill.
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To learn certain Succession skills, you will first need to learn the preceding skills from the "Main" tab first.
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After completing the Succession quests and learning the skill "Succession: Feathers of Lemoria," you can go back and forth between Succession and Awakening skills by resetting your skills.
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To go from using Succession to Awakening skills, you need to reset your skills to unlearn "Succession: Feathers of Lemoria."
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To go from using Awakening to Succession skills, you need to reset your skills and relearn "Succession: Feathers of Lemoria."
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Fixed the issue where sometimes Awakening skills could not be used after you went from Main Weapon to Awakening Weapon mode with while moving laterally, and then sprinted.
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Fixed the issue where sometimes Awakening skills could not be used after you went from Main Weapon to Awakening Weapon mode with while moving laterally, and then sprinted.
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Increased the accuracy rate overall (e.g. it is increased by a maximum of 7.5% at Lv. 60).
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You can now exchange Shining Medal of Honors to get the following items.
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Exchange 200: Imp Captain's Knife
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Exchange 200: Muskan's Bloody Steel Helmet
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Exchange 100: Goblin Chief Helmet
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Exchange 100: Khalk's Wings
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Exchange 8: [Event] Perfume of Courage
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Exchange 8: [Event] Elixir of Deep Sea
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Exchange 8: [Event] Khalk's Elixir
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For details on newly added Pearl Shop Update, please click < Here > !
[Quest]
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Removed the level and sailing level restrictions on the following daily quests.
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[Daily] We are the Owners of this Island!
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[Daily] Precious Coral Piece
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[Daily] For the Young Otter Merchants
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[Daily] Ravikel's Test
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[Daily] Our Guild is not a Charity Group
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[Daily] Do You Have What it Takes?
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[Daily] Win-win Situation
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Fixed the issue where both the quests [Daily] Small Repayment from the Old Moon Guild I and [Daily] Small Repayment from the Old Moon Guild II could be completed at the same time.
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If you already have one of these quests in progress, you can no longer accept the other one.
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Fixed the issue where the following irrelevant message appeared when you reset your mount's "Destroyed" count.
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Your mount has been repaired.
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If a knowledge entry text is too long for New Story window, a scroll bar will now appear.
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Fixed the issue where the button to see the next knowledge entry did not appear when you had two or more new knowledge entries
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Changed the following text in the Manage Skill window for horses.
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Before: Current Skill Stack
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Now: Skill Change Point
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Fixed the issue where the shape of the mouse cursor changed when you put it over an icon on the title bar of the Storage window.
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Fixed the issue where the following irrelevant message appeared when you loaded your custom settings in the Settings window.
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You can change your Renown Score display options in __ sec.
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[Shai] Changed the following message that appeared when you called a donkey with a Trainer's Flute, for certain circumstances.
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Before: Your mount is too far away.
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Now: Donkey loaded with items can not be summoned.
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The item tooltips for items in your Inventory or Warehouse should now appear next to their respective UI when using a Transaction Maid or Transaction Butler.
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Fixed the issue where items you could no longer get appeared on the Item Exchange List when you tried to exchange an item with an NPC.
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Fixed the issue where buttons for items you could no longer get or exchange appeared when you tried to exchange an item with an NPC.
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Moved some of the buttons that appeared when you interacted with an NPC from the Exchange tab to the Conversation tab.
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Fixed the issue where information about the wrong horse appeared on the UI after attempting to awaken a courser into a dream horse.
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Fixed the issue where the tooltip for using Overcharged Shot with a Monsterbane Cannon did not fit the UI.
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Fixed the issue where the Register Mount window did not appear properly if you opened the Register Mount window while the results of your courser awakening attempt was still on the screen.
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Moved the buttons for "Remote Collection" and "Sell Mount" in the stable and wharf UIs so they are more separated from the other buttons in the UI. This is to help decrease the chance of these options being selecting accidentally.
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You can no longer use hotkeys (e.g. ENTER, ESC) on the message window that appears when you select the buttons for "Remote Collection" or "Sell Mount" in the stable and wharf UIs.
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Added sound effects for doing certain actions with an Alchemy Stone.
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Removed the Black Friday event banner.
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Fixed the issue where you could not bookmark adventure logs after you opened one up by clicking on an alert message about adventure logs.
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Fixed the issue where the Cleanse Gear button appeared inactive after you cancelled cleansing your gear and reopened the Cleanse Gear window.
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Changed the explanation that appears in the Potion Setting UI of the Fairy Information as follows.
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Before: Click on the Potion on the right for your fairy to use.
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Now: Select a potion on the right for your fairy to use.
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Fixed the issue where the explanatory text for the View History for Guild Storage window did not fit the UI.
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Fixed the issue where the name of certain social actions did not fit the Social Action window.
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Fixed the issue where the number of reform stones you had appeared incorrectly if you used two or more types of reform stone to try upgrading your gear.
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Changed the background of the NPC dialogue text.
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Fixed the issue where the text "Skill Points" overlapped with the numerical value of your skill points in the Skill window.
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Fixed the graphical issue with certain cliffs at Altinova.
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Fixed the issue where some of the auto-paths at Valencia City were awkward.
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Fixed the issue where you could perform abnormal gathering in certain areas of Desert Naga Temple.
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Fixed the issue where an oar was floating around in the Ross Sea.
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[Sorceress] Fixed a graphical issue with the fur on Cartian outfit being too sparkly.
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Fixed the awkward camera angle that occurred when interacting with certain Ogres at Trent.
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Changed the message that appears when you register your worker at the Worker Exchange, then cancel.
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Before: Failed to cancel registration at the Worker Exchange.
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Now: Registration cannot be canceled for the first 15 mins.
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Fixed the issue where you could perform abnormal gathering in certain areas of Marni Farm Ruins.
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Fixed the issue where there were abnormal structures at the Desert Naga Temple.
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Fixed the issue where certain areas in Velia was wrongly designated as combat zones.
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Fixed the issue where the navigation for the quest To Kanvera Island was not working properly.
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Fixed the issue where Garmoth would sometimes attack Harak's Shelter, even though it is a safe zone.
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Fixed the issue where certain areas in Kamasylvia did not appear properly on the minimap.
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Fixed the issue where adventurers could not do certain actions (e.g. eating, using skills) in certain areas of the Abandoned Iron Mine.
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[Berserker] Fixed the issue where the preceding skill for Quaking Fury, Frenzied Destroyer VI, was missing from the skill description of Quaking Fury.
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Fixed the issue where the Feathery Steps skill of your Fairy did not apply to Imperial Crafting Delivery items.
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Fixed the issue where the ships of other adventurers sometimes were invisible to you.
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Fixed the issue where mounts could become damaged if you were under Lv. 50 and attacked a mounted, enemy adventurer during a guild war.
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Added the following error message, which will appear if you try to name a chat group with an already existing name.
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This chat group name already exists.
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Fixed the issue where you could the quest NPC Schumann near Goyen's Grave even when you were not doing the relevant quest.
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Fixed the issue where the relics in Altar of Blood sometimes had abnormal HP and impeded progress.
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Fixed the issue where the auto-path to Kanvera Island was awkward.
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Changed the location of certain structures near the wharf at Velia that impeded the movement of ships there.
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Fixed the issue where you could not use the ENTER key to close the message window that appeared after failing to exchange horses due to a lack of money.
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Fixed the issue where a warning message did not appear if you tried to equip mount gear while the Mount Information or the Ship Information window was open, and you were able to equip the gear immediately.
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Fixed the issue where the enhancement level of reward items did not display properly in the quest window that appears when you deciding whether or not to accept a quest from an NPC.
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Fixed a graphical issue with the clothes of a Shai NPC at Brellin Farm.